gamemania

Half-Life 2

( [~]) :

god ;

impulse 101 ;

notarget ;

noclip ;

give X ;

map X ;

maps ;

buddha ;

hurtme # #;

developer # (# = 0..2);

impulse 82 ;

+mlook ;

exec X -script;

cl_drawhud 1 HUD;

cl_enablehud 1 HUD;

cl_showfps 1 fps;

npc_create NPC;

npc_create_aimed NPC;

picker Picker;

sv_gravity # ;

sv_stopspeed # ;

sv_maxvelocity # ;

sv_friction # ;

sv_bounce # Bouce Multiplier;

sv_waterdist # ;

air_density # ;

dsp_explosion_effect_duration # ;

prop_debug ;

sv_soundemitter_filecheck wav-;

mat_numtexttureunits # .

  • d1_canals_01

  • d1_canals_02

  • d1_canals_end

  • d1_tempanals_02

  • d1_town_01

  • d1_town_02

  • d1_town_03

  • d1_town_04

  • d1_town_05

  • d1_trainstation_01

  • d1_trainstation_02

  • d1_trainstation_03

  • d1_trainstation_05

  • d1_under_01

  • d1_under_02

  • d1_under_03

  • d1_under_04

  • d2_coast_01

  • d2_coast_02

  • d2_coast_03

  • d2_coast_04

  • d2_coast_04_dx60

  • d2_coast_05

  • d2_coast_06

  • d2_coast_07

  • d2_coast_08

  • d2_prison_01

  • d2_prison_02

  • d2_prison_03

  • d2_prison_04

  • d2_prison_05

  • d3_c17_03

  • d3_c17_04

  • d3_c17_05

  • d3_c17_06a

  • d3_c17_06b

  • d3_c17_07

  • weapon_alyxgun

  • weapon_ar1

  • weapon_ar2

  • weapon_bugbait

  • weapon_cguard

  • weapon_crowbar

  • weapon_extinguisher

  • weapon_flaregun

  • weapon_frag

  • weapon_gauss

    weapon_hopwire

  • weapon_iceaxe

  • weapon_physcannon

  • weapon_physgun

  • weapon_pistol

  • weapon_rpg

  • weapon_shotgun

  • weapon_smg1

  • weapon_smg2

  • weapon_stickylauncher

  • weapon_stunstick

  • weapon_thumper

  • weapon_sniperrifle

  • weapon_rollerwand

  • weapon_molotov

  • weapon_manhack

  • weapon_immolator

  • weapon_irifle

  • weapon_slam

  • weapon_hmg1

  • weapon_cubemap

  • weapon_binoculars

  • weapon_ml

  • weapon_brickbat

:

  • item_box_buckshot

  • item_box_mrounds

  • item_box_sniper_rounds

  • item_box_srounds

  • item_healthkit

  • item_battery

  • item_suit

  • item_ml_grenade

  • item_ar2_grenade

  • item_healthvial

width # -height # ;

fullscreen ;

heapsize #

r_anamorphic 0

netgraph 3

mat_preloadshaders

preload

dx9

dxlevel 90

mouselook

dx8

sw

condebug

startwindowed

window

windowed